So after a couple of months, the big issue that prevented me from opening the project has been fixed. Which is one problem solved.
There was still another major problem: the game being waay too big. Because of this, the gameplay is gonna get redesigned and it will no longer be big semi open world story maps, but rather slightly smaller wave based maps.
Basically, you start in wave 1 and the more enemies you kill, the higher the wave and difficulty.
This was originally going to be in the game anyway as like a small side-mode, but now that will be the main game. (possibly with multiplayer 1-4 players or more)
Now, a lot of the gameplay mechanics still need to be fleshed out a lot, but I'll give updates.
Speaking bout updates, next one uhh... might be a small wave based preview but don't expect it anytime soon.
There's also a new member in the team: nashywashymachinery. He did the music for the credits in the 2024 halloween update.
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