Next up
bro REALLY wanted to return to freddy's
for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying
They've moved...
This was going to be a planned Limited Visibility challenge, where your vision would be limited to just a flashlight like in FNaC 3, but it was scrapped due to being more unfun than interesting. It was then replaced by Faulty Flashlight.
you can customize the key you use for the flashlight
js a misc qol thing i added cus why not
NOTE: You can't use Escape as a key, & you won't be able to leave the Options menu until you select a key. (you can still Alt + F4 tho, it js wont save)
Finished up the ONWYN 1 cast!
I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.
Credit to thudner, the UFMP team, and the model porters for various model parts.
hint at a new nightmarionne mechanic for 2.0
i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)
remade the header for 1.0, its not much but it should hopefully be more appealing than it was before lmao
this will not stay forever btw, when 2.0 comes out this WILL be replaced with the 2.0 header
ill probably redo the thumbnail when 2.0 comes out
2026.
been a while since i did one of these, but
New Perfect Mode mechanic: Sugar.
She's more than just a Candy rip-off this time.
edit: nvm this mechanic is getting reworked. this post will be taken down once i post the new mechanic for sugar.
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