So, guys. I'm currently in the works of a Forsaken (Roblox) Reimagining/Retelling, from my point of view of the series. Now, this is a complete overhaul of the original story, mechanics, and even designs. But here's the catch, it's not on Roblox. This is why I'm going to have to beg the official Forsaken Team for allowance of their characters, as placeholders, we will use the original FORSAKEN Ost. Then there's the copyright issue. Roblox, I don't actually know how they're going to react to John Shedletsky being used in a free game off-site. Nor do i know how the Forsaken Team will react to their playerbase being moved over for like a day or two to some group of fan's game. So, I am taking 50 shots in the dark and accepting to be rejected. But it's okay, things don't last forever anyhow. 

But i will be accepting any volunteers for helping with composing, modeling, animating, or coding the game itself. I might do most of the composing once I get FL. 


The Artstyle and Directive:
The game's name is To Be Damned, because there could be another game called Forsaken which would claim me for that and also To Be Damned sounds so much better, unless you abbreviate it. (TBD) Then there's the story, it's supposed to be darker than the original, more serious, no funny business. Also Jane Doe doesn't have an office anymore it's a goddamn library o_o. The artstyle was mainly inspired by early 2000s console gaming, that Y2K grunge, with a dark and twisted style. No, the characters do NOT look like their roblox avatars by a mile, they more represent characters in GTA San Andreas for crying out loud, ;_;. But then they're also exaggerated to the point to you don't even car anymore. The artstyle also is supposed to mimic the Sega Blue Skies aspect, sometimes being liminal. Isometric view or whatever the hell its called for camera angle.













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