Next up
some more old plans stuff you guys get while I continue dev on the scripted events, originally v2 was gonna feature a flashlight for both hallways to spot Bonnie and Chica, in which you'd have to pull up the jammer and hold the button to make them go away
all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though
there are a lot of things to implement still, have chomp and co. in their natural habitat
From now on, I won't be helping with games other than testing and providing feedback. Truth is I'm way too lazy so I stall for a lot of things, and when I get to it, it all comes out mid to me. I want whatever teams I'm in to get good quality stuff and-
how I feel knowing today is the most delightfully dastardly diabolically malicious day of april fools el dia del payaso
man it's such a nice day here in dnafville-WHAT THE FUCK ARE YOU DOING HERE?!?!?!?!?!?!
happy 10th anniversary trtf! I don't exactly love this series too much anymore but it still inspires this game a lot
and yes
this is a real easter egg
meme while the last AI gets made
the next major build is already rather close and I just need to make plushies and graphics updates, have these 2 peeks at the cn and extras screens as callbacks to those devlogs I made
and yes piss freddy is in the game it ain't a secret no more
thanks to a piece of criticism, all the menus will be going through visual revamps to be more consistent to the tone and feel of the main gameplay, here is the new menu!
I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak
DNaF on the steam deck brought to you by @thatdoggocalledray
It's been reported that the game runs FLAWLESSLY on the steam deck lmao
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