
Next up
prototyping some office scrolling, i want everything to be new and different. no point in making a second game if it's just retreading the same steps
currently in the blocking/planning stage, still mostly just experimenting with different ideas for fun
open up
the entire navigation system uses this one massive image and does a bunch of math (some of which i don't understand, thank you emil macko for letting me use your panorama shader lol)
A gift, for you
had some rare free time and made good progress on my remastering of freddy (and eventually all of the main four animatronics), i tried to stay faithful to the original but everything is remodeled and retextured from scratch (old left v right new)
"I need them all in one place."
like before, turning around is still an important mechanic... albeit for a very different reason
completely overhauled the navigation system to remove all fade transitions, allowing for a 100% seamless experience (this uses zero prerendered animations, it's all perspective and math)
working on interactivity within the office
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