Game
FNAF: AFTERMATH - ACT 1






11 months ago

"Freddy, Monty, Chica and Roxy were all destroyed. We had to replace them with Newer Models. These have New Security Features, Which we're testing out. So they may try and 'come after' you during your Shift. Be safe, and let us know of any odd behavior."


I've been doin some optimization work for Act 2, It performs better than Act 1, with a few downgrades:
1. Shadows have sharper edges, and may not be as life-like, But gave a Major performance boost.

2. Volumetric fog is no longer present in the game, Unless there's an Area that isn't as demanding, and it can handle the Volumetric fog without a Noticeable performance dip.

3. Motion blur has been removed (although i personally like Motion Blur, it is removed due to Performance) Although, I may add a Toggle in the future though!

With the different settings, Avg Utilization went from 58% At high settings, 58% Screen Resolution/TSR

To 38%! This is across all 3 Act 2 Maps, Employee Parking Lot, Atrium, Main Lobby.

Also, I've noticed some complaints about Act 1's File Size:

All the textures are 1080P, and under 5MB Each

All unused Textures, Characters, Mesh, Blueprints, SFX, and Maps were removed before release. All SFX (Music, Sounds) are even compressed up-to 80%

UE just has big file sizes in general, A Base, Near empty Project is up-to 300MB Packaged.
While i can agree with complaints about the file size, Since it's obviously bot ideal for something Like gamejolt, it's always something im working to improve, It's just not something easy to do.



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Only about 5 minutes until it's released.. 5 Nights, 12 Cameras, 20/20/20/20 Mode. AF1R. Happy April fools! The game is out today only! Going unlisted in 24 Hours.

Update: The game isn't unlisted now.

Night 3 • "You'll have to make your way through the Forest, And find the Emergency tunnel system Directly North of your location. There's an exit not too far from the PizzaPlex, You should find the Gas Station to the Left of the exit. Meet me there."

N3 • The Hospital (W.I.P)

Night 3 • "We are gathered here today In memory of Max Anderson,"

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while

Night 2, Work in progress! (ignore the white board text... just something I made to see how the font looked, it'll likely be replaced)

New in last 24H:

Finished testing the new Multiple save slots and Playtime.

Added in & implemented the Extras Menu.

Finished the 2nd pass on the lore notes.

Updates to Render Creator here's a video showing some of the changes + render Creator examples

still a little early, but i'm working on a render/thumbnail creator. camera settings, and Multiple animatronics, animations, etc. Gonna work on adding Backdrops, and more customizable lighting next

TOMORROW... • ACT 2 DEMO AT 10:00AM

2 DAYS LEFT...