Game
FNAF: AFTERMATH - ACT 1




2 months ago

Night 3 • "We are gathered here today In memory of Max Anderson,"


Getting into making Procedurally Generated content,
The Forest is just a couple (~10) models, but they're randomly spawned in with various sizes & rotations.
the density of the forest areas will be pretty heavily toned down (for performance reasons) but i'm really liking how it's looking currently.

Oh and...don't mind the title.



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Thanks for 1,100 downloads of Act 1! The Act 2 Demo releases this sunday!

ACT 2 • 2 NIGHT DEMO SUNDAY OCTOBER 27TH AT 10:00AM CST

Only one more teaser before the update! Custom night is finished, now onto the Model Viewer

Night 3 • "You'll have to make your way through the Forest, And find the Emergency tunnel system Directly North of your location. There's an exit not too far from the PizzaPlex, You should find the Gas Station to the Left of the exit. Meet me there."

Passed 100 Downloads.

Thank y'all for supporting it!

Monday, 11AM CST!

Finally back to working on SPECTER, Got over 80 Interactions added to the diner, expecting ~ 100 more. Also finished the General Design of the Diner, including the Bathrooms. Now onto the Kitchen, and storage room.

(Forgot to post this) A little pointless but...you can now press 1-9 to change Cameras as well as the regular Monitor. Added this for quickly changing between Cams 6, 7 or 8, and the Breaker Cam. Also a look at the Daycare Attendants 'Attack' Animation.

For Content Creators, or those who just want a better look, or screenshot: you can now play the jumpscare animation + go to a Specific point in the Animation for a Clear, High Quality look. This + Rotate Model should give some high quality shots!

NIGHT 3 - 6 RELEASE!

New Animatronics & Locations

Runtime: 4h - 5H Total (not including All Endings/Routes)

(DLC coming in February) Yup, this was meant to be 3 + 4...Surprise! Changelog Below