Getting into making Procedurally Generated content,
The Forest is just a couple (~10) models, but they're randomly spawned in with various sizes & rotations.
the density of the forest areas will be pretty heavily toned down (for performance reasons) but i'm really liking how it's looking currently.
Oh and...don't mind the title.
Next up
Night 3 • "You'll have to make your way through the Forest, And find the Emergency tunnel system Directly North of your location. There's an exit not too far from the PizzaPlex, You should find the Gas Station to the Left of the exit. Meet me there."
ACT 2 • 2 NIGHT DEMO OUT NOW! Runtime: Around an Hour
Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.
Act 1 Reimagined - Coming Soon
really happy with how this game is turning out. Hoping to have it ready soon!
TOMORROW... • ACT 2 DEMO AT 10:00AM
Nights 1 - 5 are nearly complete. Just some things I gotta tidy up & playtest. Jumpscares & poses are finished, and the nights have already been balanced as well.
Here's some before and after photos of the Act 2 Remaster
Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.
When to expect it: No time frame yet, likely a couple months out.
W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while














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