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Game
FNaF: A Cat & Mouse
4 months ago

Free-roam title screen & more!


So here's something you don't see in the average FNaF fangame, free-roam main menus!

Still a work in progress, but I was inspired by that one very old FNaF 1 VR fangame that was made before the official VR game (Help Wanted) since it had a title screen that shivered my timbers

I've remade and revamped a LOT of the game since the last update. New prop models, tweaked animations, and a new light mechanic I'll discuss later.

I still have not made the game's ending because I'm lazy, but I have a rough idea of what I'm going to do and I'm going to make a storyboard for it somewhat soon.

I have a new animatronic I'll be working on, and I made a very silly sketch for the design

clickup_nsurvxkdfe.png

PS: The fully 3D main menu actually serves a double purpose, it gives the game time to compile at least some shaders, so you won't get random lag spikes since Godot (as of 4.4) doesn't yet have background shader compilation.



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Next up

Animation and general visual updates

Tom model improvements

Devlog 1

Minigame preview as promised!

The Spider (and small additions)

Devlog 1 - Now we're really cooking!

Matthew's devlog v3

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?