Loading...
310
Game
Red Frontier 2
5 years ago

Friday Update: Powerable Systems!


Hello everyone!

We're (hopefully) starting new update series. Every Friday we'll post things about what we're working on. It won't be long as an article/dev-log. It's more about getting immediate feedback from you guys. It'll probably be just a video/gif and a short description. Also, remember that everything we show here is subject to change! It's a more permanent mechanic if we make an article or a dev-log about it. I guess this is the first one so let's start!

Powerable Systems

So what are we going to talk about in this one? Powerable systems. We were thinking of how to make the outside more interesting. We want to make players have various interactions with different systems just like the inside. We developed a new versatile system which you can power stuff or take power away from other stuff. So there's a power port which you can insert power thingies (Name not decided) you've collected over the course of the game. Powering the port is going to give power to whatever it's connected to. For example, it can be attached to a door or a giant bridge. Potentials are unlimited.

Using the power port is going to deplete a power thingy you've collected. So it's also a resource system. And also the power port will be locked after use (Maybe some of them will be reusable). So you evaluate the value of what's behind that door with the power cost.

The code you see at the button (Ex. "D001") is going to tell you which system it's going to activate / de-activate. We thought about multiple solutions but this is the one we felt comfortable doing it. And I think it's more immersive and makes the world more believable than a bunch of HUD images flying on the screen.

Here's a short demo in action:

https://youtu.be/832GGiPcuO4

(Don't worry about other things you see in the video. We'll talk about those later)

A rendered image I've taken from the Substance Painter:

image.png

So that's it for this update! Wow, this update became longer than I thought. I guess I am excited to talk about it. We're thinking of naming these updates something catchy (Maybe Friday Frontier??). Any suggestions are welcome! Or if you have any feedback about powerable systems, we'll be happy to hear it! And like I said at the beginning, this system can change into something else later on

Developer Streams

Also, we opened a live stream while developing the UI of this system. Maybe you saw it. We may do more! I enjoyed it even though the view count was quite low. If we stream again, it'll probably on the Steam and Twitch platforms. 

Here's the link to the Twitch channel:

https://www.twitch.tv/wolderadodev



0 comments

Loading...

Next up

A special weapon that can only be equipped on Halloween in DoubleMe 🎃 [Sound ON]

Game's link: https://gamejolt.com/games/doubleme/460644

We're changing the name of our game due to trademark reasons

The best defense is a good offense... Or something like that

Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.

Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron

We will keep the Demo of Red Frontier 2 until 1 July! you can try it before it becomes unavailable

You can reach the link from here :

https://gamejolt.com/games/RedFrontier2/488239

Card Corner is an idle poker game that sits in the corner of your screen while you do other things.

Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.

Play the demo: https://bit.ly/CardCornerSteam

FF4: Layered player footstep system and its versatile sound mixing system

Enviromental kills 👌

@ZAUM_SP 's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.

Play the Steam Next Fest demo now: https://bit.ly/ZeroParades

FF2: Different spaces, different enemies