Reduced worker food cost from 200 to 150. Happy working!
Your ranged units are now much more helpful towards their own troops in nearby circles. They will rush to help if their own circle is secure and there’s a battle in any connected circle.
Increased starting circle minimum berry bush count from 3 to 4.
Attacks are less frequent, especially on lower difficulties.
Ghosts are now somewhat resistant to being knocked back which makes them a lot more dangerous if you are relying mostly on archers.
You can now see the base damage and all the bonuses separately. Like damage: 9 + 20. So it’s easier to understand how much is gained from upgrades and personal traits.
If you have a small number of workers then new workers will always prefer harvesting food, to allow increasing worker population faster and avoid awkward situations where you have lots of workers but almost everyone is harvesting only wood.
The minimum difficulty a circle can have is a little bit higher to avoid lots of unguarded circles on low difficulties. Unguarded circles are still very possible though.
Fixed a visual glitch that could happen with background.
Next up
Gigabear
Looking to test your RTS mettle? You can join our community-organized Circle Empires Rivals tournament, with Steam credit as the prize!
Info: https://store.steampowered.com/newshub/app/1100260/view/25394163…
Goblin tribes are now expansionist
Our latest game, Circle Empires Tactics, is OUT NOW on PC! This franchise couldn't have happened without the original support from our Game Jolt community right here - so THANK YOU! More info: https://store.steampowered.com/news/app/1515260/view/32071333898…
Our first content update is here! New units of EEEEVILLLL 💀 as well as two new buildings. Check 'em out!
https://store.steampowered.com/newshub/app/1100260/view/22331665…
Our first DLC, Forces of Nature, is OUT NOW!
Terraform the entire map, play as two new leaders, and check out 20(!) new units!
https://store.steampowered.com/app/1324060/Circle_Empires_Rivals…
Added explosive pumpkin-heads, rebalanced waves and experience
Update: added highscores, health packs and map edges
Major balance changes, fixes
Sneak peek of two new units coming soon 👀











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