Next up
Bullets are now actually create-able now. and can be modified to a large extent. More on custom assets later. two more types to add.
(Keyframes and Backgrounds)
context menu
The menus have been set up and we’re now at the office
Tween types will now work. This is expoout
If possible I may try to implement a system for importing custom ease types
.
Earl’s Awesome Hotel will be ported to gamemaker studio in addition Reservations (custom runs) will be inside of a directory that essentially become “modded” runs
fuckin whoa.
No correlation but check out these fire shots of bear.
A friend?
Basic editor controls and tooltips.
keyframes, bullets and waveform edits are done.
(keyframes let you set custom values too...!)











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