Hello! After quite a bit of researching, I’ve found a way around the problem. The x32 version of the game will hopefully coming soon, and will hopefully be more stable than the 64x version. The reason, if your a UE4 user, is that UE4 doesn’t allow for x64 bit packaging unless it’s in “Development” mode. So, unfortunately, it will probably be less stable, and you’ll be able to access a Developer console. Hopefully, however, this doesn’t take away from the experience too much. The x64 version will be coming in the next 48 hours, and the x32 version will be out next week. Thanks for playing! :)
Next up
...
We are under attack!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
0 comments