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2 months ago

Fun Fact #2:

Classic sans will have more masteries than skins


Now you might be wondering what a mastery is:

Masteries are the final upgrade of a character, which gives the said character a new look and a new moveset, which will be powerful yet fun to use.

Some skins will also have masteries, which are not a buffed version of the main character’s mastery, but it’s a full new moveset too, even if it’s still considered a skin.

Speaking of skins, not-mastery skins will only provide small changes to the character’s stats and replace a bunch of moves



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Fixed some small but annoying issues with the original papyrus model, alongside his Too Far mastery (Old model on the left side and new model on the right side).

I’m trying to make animations finally

Pursuer from the roblox game die of death #GJAsks

alrighty here i made a classic sans remodel so that not only it looks nicer, but now it also doesn't look weird when u remove parts from him.

made this so poses, animations and fan-made models look nicer

also imma put #FanArtFriday cus why not

You’ll be able to play as the “test dummy” in the future

Also fun fact #3: since this guy takes damage and heals in reverse, he can’t eat nor sleep as that would hurt him a lot, so instead he entrateins himself by getting “injured”, or in his case healed.

Character selection sneakpeak

Ok so i had already made a character selection and posted it on scratch, but this version now also displayies the cooldown for each move (current one are placeholders) and now you can ACTUALLY select the characters to use!

Since in the game the movement options are very limited (only being able to go left/right and jump), i’ve decided that from now on you’ll be also able to CROUCH by pressing ‘S’.

This allows the attacks to be a lil' more dogeable and so feel more fair.

Fun fact #4: hardmode sans will ALWAYS have half of his body covered in shadows, no matter where he is or how strong the lighting surrounding him is.

Because of this, some sanses speculated that it’s not a shadow, but rather just the color of a marker.

idk how any of this works i'm new

Have a good Boi