So this is MY take on negatale, which will be a playable character in the future (possibly the coming in the 2nd demo), which is also used as that test dummy you attack in the current demo.
Since his design was boring as hell i decided to revamp his “dummy” design, so now he’s not scared/depressed of anything since after discovering he has this positive form which reverts damage he got a job which let’s him increase his max hp forever.
Since he’s a braver and stronger variant of his normal self, i’ve decided to make him a mastery for MX!Negatale sans. Nothing much is planned for him rn, but he’ll probably have something like “will power” that once it runs out he just quits the fight cus he actually has like the total amount of heals he received from each player while doing his boring job.
ABOUT HIS NORMAL FORM: MX!NT SANS
Since i talked bout this guy i’ll talk about his base form, MX!negatale sans (aka my negatale take).
He will be the second unlockable character in the roster and will have to phases: in the first one he’ll have moves that let him gain distance and a move to increase his power in phase 2: a MUCH stronger phase were he gets mad (oh wow)
He’ll have hard-hitting, hard to avoid and map pressure attacks, aswell as having a stamina system, which will reduce for each attack he uses, and if he takes damage, if the stamina is higher than 0 then it’ll instead heal him at the price of removing stamina equal to the amount healed, otherwise he’ll start taking regular damage. Attacking with him reduces his stamina, altough he can use moves when below 0.
How did i end up from showcasing a redesign and a fun fact about a character to litterally sneakpeaking the entire character???
(All of his mechanics are bound to change and are NOT final)













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