
Next up
un-64s your Mario
Testing new Idle animations! (her face will be more expressive in-game during these, this is just testing the animation transitions for now)
(Also a new character shader to help the characters look more like their render models)
made my first (successful) IK rig!
Undertale, but nothing's wrong.
Popeye the Sailor Man (SmallĀ Arrangement)
I've decided that I think I'm going to re-work the gameplay of TEAM SLAY-BELLS heavily to have more movement options and better control.
tried making a Wii inspired aesthetic in Unity.
Re-done HUD concept art (It's pretty rough, but this was just to get the idea down, and none of these icons or fonts are final)
Here's a visual idea of what the new movement options will be like.
This also changes how enemies are defeated / dealt with (and makes it easier than it currently was imo)
Thought I would share the Yap and Yell Miis I made in Miitopia
8 comments