Game
TEAM SLAY-BELLS

5 months ago

Charlotte's Bio for TEAM SLAY-BELLS! She's the main

protagonist for this adventure, so here's some things about Charlotte to help you get to know her better!


Charlotte

Age: 21

(She/Her)

Aroace

Personality: energetic but very kind Tends to over think

Likes: Adventuring, reading, taking walks, going to the library, creating solutions

Dislikes: Scary things, failing, being talked down to, swimming, being by herself.

Other: Charlotte isn't taken seriously due to her believing in "fictional" stories she reads at the library. She isn't seen as very smart or responsible by others.

10
7
6
5
3
2
1
1
1
1


11 comments

Loading...

Next up

Here's a look at Charlotte's new model for TEAM SLAY-BELLS! ^^

It has a few changes, but I wanted to keep her design relativity similar ^^

I hope you all enjoy this new model!

Did a multiplayer session of Kick-Bell today! There were a few things that I had to fix during the session, but it was really fun once it was all fixed up! ^^

I got a photo Charlotte and Vanellope mourning the loss of Sophie.

Just like Charlotte's model, the game's music is also getting a fresh update to sound more lively and unique! ^^

Here's a preview of the new version of the first level theme compared to the 2024 version from the game's demo!

Thought this was a fun way to test my new microphone

I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

I actually already recorded Charlotte's lines lol

for the reindeer-like species' voices, I wanted to do something more "synth-ish"

Also helps them sound non-human like and other worldly imo

Out of context wet bouncing hairball

a r e y o u t h e r e ?

Brainstorming idea #3

-

I decided to have (non collectable) speed bells!

The regular bells now just keep your maximum speed going, while the speed bells can make you much faster than you would usually be able to go!

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)