Next up
One of the things I wanna do for my game engine is to add software (no rtx) whitted raytracing to get 90s cgi/blender internal shadows and reflections
Modern CPUs can do 90s cgi renders fast, I don't see a reason why modern GPUs can't do it in real time
MISSING METH - Devlog 1
added the office, testing sound and working on PAL support. next step is optimizing the graphics so I can add the animatronics.
(fnaf 1 on the mega drive / genesis)
i didnt forget about this game by the way lol
scream if you love c++ (i dont)
this will be the week i start working on creeper 4 again i swear
scream if you love c 🗣
merry











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