Here come the updates!
Just got back from our sprint review where we decided that we will aim to deliver a new update every two weeks. If it feels practical, we’ll keep it up, but feel free to comment your interest in these small but frequent updates. Are you irrationally excited over patch notes or are you just waiting for the final release?
Shut up, what’s new?!
All right then, so this is what we call a minor update. We’ve added some slick visual effects when delivering stuff, implemented more sound effects made by our brilliant SFX guys, threw in a big fat BUTTON in the menu that links to our Greenlight Page (you know, if you ever happen to lose it) and generally just touched up on the entire game. It’s pretty sweet, you should try it.
As always, you can find the demo on our website through this ridiculously long hyperlink.
So what’s next?
Well, next we’ll be looking to improve on the general performance of the game, both technically and mechanically, as well as finishing more levels (some of which might show up in future demos) and working our butts off to enter our beta phase before the end of the month.
That’s all for now, thanks for reading this far, you must either be a very commited fan or you just really like reading these pointle- informative and insightful announcements. Either way - all the love to you!
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