Further update on Trick No Treat.
Item pickup and inventory display is coming on nicely. No inventory interaction yet, but that's next.
Will post my concept art/ideas for characters and other bits.
Next up
New game in development... Trick No Treat.
Chiaki Nanami!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Path of Kami, running around the shrine area
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
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