So I wanted to post a thing because I noticed a couple of people had started following the game and I wanted to let them know that there wasn’t going to be any more development on this. I am currently working on a couple of projects but none of them are anywhere near release level, not to mention all of the source code and files for this game were lost along with my laptop when it decided to catch fire. So there will not be anything new for this game unless I re-make it, but I doubt I am going to do that. So thanks to everyone who played, and everyone who made videos and things. It may not have been the best game, but working on it really helped distract me from some hard times I was having at the time. So thanks again for checking it out, it means a lot to me.
Next up
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Got some fun collectibles in our game, Path of Kami!
Daldos Gameplay
Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)
Kill your enemies in the most brutal way in Blu! Demo available on @gamejolt
Pre-order the final version at http://blu-game.com/kickstarter










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