So I wanted to post a thing because I noticed a couple of people had started following the game and I wanted to let them know that there wasn’t going to be any more development on this. I am currently working on a couple of projects but none of them are anywhere near release level, not to mention all of the source code and files for this game were lost along with my laptop when it decided to catch fire. So there will not be anything new for this game unless I re-make it, but I doubt I am going to do that. So thanks to everyone who played, and everyone who made videos and things. It may not have been the best game, but working on it really helped distract me from some hard times I was having at the time. So thanks again for checking it out, it means a lot to me.
Next up
Another house i made long time ago.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
The whole squad is here!
Interested? Follow me!
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
New Teasers!










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