Game
Galactagirl
8 years ago

Galactagirl Alpha Demo Update v0.12


Hi everyone!

I’m currently very tired and I suck at devlogs so I’m just gonna run through some bullet points here real quick about what’s new in Galactagirl version 0.12!


Galactagirl physics refactored - movement and jumping physics are quite different now, but are much more “Sonic”-like. Much better acceleration and turnaround speed!

Target collision system refactored - Ughhh. After many headaches I hope I finally have a more fool-proof checking system which should shunt you away from solids if you get stuck in them after using the target/zoom attack. Please work.

Grinding physics improvements - generally snappier/more responsive.

Boss attacks and glitches fixed - Some of the boss’ attacks were failing to trigger which has been fixed. Missing sound fx in boss fight also fixed.

Score screen sped up - just sped up the values for the score count screen to get through it a bit quicker.

Screenshake values toned down - Ahh, much better :)

Water visibility and performance improved - Much easier to see in water now, and should cause less slowdown.

Room transition drawing band-aid fix - Some room transitions were drawing funky. Stage 3 should be fixed now, and stage 4 has a band-aid fix to make it look a little more palatable. Room and transition drawing is currently being completely redone for the full game build, so stay tuned for updates on this front!

Added Galactagirl stage opening and closing animations - IT’S SO FRIGGIN’ COOL!

General level geometry and enemy collision improvements - yada yada yada, etc.

Updated splash screen - shiny new logo on the splash screen, it’s nice ;)


The response to the demo so far has been really great and I am very humbled by all the kind words and feedback! But the GG train ain’t stopping anytime soon so keep that feedback coming in and we can make this the greatest game we can :D

Thanks again peeps!

Cosmic Crystal Games



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Regional Bulbasaur. #Pokemon

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?

Sonic X pixel art.