I’m just making a little change to the game. Night 6 will now be Halloween night. The restaurant will be much darker than usual, and there will be Halloween Decor everywhere.
Next up
Steady Paces. The game is rolling very well! Character design is rising at a rapid speed. Most of details have been done. The office is very near planned. The game has been risen to 13%! Expect a trailer, and demo fairly soon!
Here's the new Banner! What do you guys think?
Little Update. Almost every character has a reference sheet. And almost half of the rooms have been made. Even though we’re far from finished, it really shouldn’t take too long.
Site Update You’ve probably already seen that the page has a brand new thumbnail, showing all the characters. The header has also been change, but you’ve already seen the picture, so.
Cameras All camera locations have been fully 100% drawn! Keep in mind, this is NOT including details. We’re still workin’ on that.
So
i may or may not make an full art of some person or i may just leave this like that-
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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