Game
Five Nights At Sugar's: Remake
8 months ago

game description updated




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So. I have some bad news and some good news.

Good news, first night is done.

The bad news, clickteam can't handle the complexity of the game and its weight, because of this, I should rework the free roam section.

I found my oldest model. 2 freakin' years. God, I've gotten pretty good at blender in that time.

So, looked at the result of the vote. in general. I do not care about this game, I have things and projects more important. canceled game or not consider yourself, I do not care.

I don't know if I'll ever come back to this game again.

THE END

well . I kind of tied the animatronics' movements to each other.... but it's fucking buggy. Maybe it'll get better when I tie animatronic movement to time.

checkmate, my friend.

After a full day, the SSFh drawing is complete.

In case anyone is wondering who is shown here:

@MorsStudios

@code33

@DiRel_BlueJi

@DanimatronicSpeed

Chief

RXQ/QXR

Creator (me)

And [ information blocked ]

the game will not only have voice lines, but also animations after death. Now such animation is rendering. 40 frames. each frame takes about 2-5 minutes to render. only 11 rendered. yeah.

So guys, the beta is almost complete, all that's left is to finish the 6AM scene, wait for the remaining soundtracks from @MrMrMilesP , finish the flashes and the shocker. After that I'll let some people play the demo to fix the bugs.