Updated the main site with details about the different kingdoms and the role they’ll have on your character creation.
In other news, I’ve started stuffing the RPG code into the main engine code so I can start working with locks for doors and containers.
Now I haven’t decided on whether to have items collect on the ground, or be restricted to containers. Dead NPCs can be left around to act as containers, since their existance won’t really slow things down as in other game engines. Once dead, their rountines and scripts can be skipped and they will be treated like a simple decor item.
Although there are benefits to the having items on the ground, theirs also some serious bugs and issues that can arise from this. So until I think of a good way of doing it, more or less likely there will be items restricted to containers, junked when dropped.
0 comments