Game
The Crawl (3d RPG Maker)
15 years ago

Game details continued


Updated the main site with details about the different kingdoms and the role they’ll have on your character creation.

In other news, I’ve started stuffing the RPG code into the main engine code so I can start working with locks for doors and containers.

Now I haven’t decided on whether to have items collect on the ground, or be restricted to containers. Dead NPCs can be left around to act as containers, since their existance won’t really slow things down as in other game engines. Once dead, their rountines and scripts can be skipped and they will be treated like a simple decor item.

Although there are benefits to the having items on the ground, theirs also some serious bugs and issues that can arise from this. So until I think of a good way of doing it, more or less likely there will be items restricted to containers, junked when dropped.



0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

So

i may or may not make an full art of some person or i may just leave this like that-

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Terraria

Shuiro Haname. #Commission

Commission for @ShuHaname