Game
The Crawl (3d RPG Maker)
15 years ago

Game details continued


Updated the main site with details about the different kingdoms and the role they’ll have on your character creation.

In other news, I’ve started stuffing the RPG code into the main engine code so I can start working with locks for doors and containers.

Now I haven’t decided on whether to have items collect on the ground, or be restricted to containers. Dead NPCs can be left around to act as containers, since their existance won’t really slow things down as in other game engines. Once dead, their rountines and scripts can be skipped and they will be treated like a simple decor item.

Although there are benefits to the having items on the ground, theirs also some serious bugs and issues that can arise from this. So until I think of a good way of doing it, more or less likely there will be items restricted to containers, junked when dropped.



0 comments

Loading...

Next up

New stair models & ambient voxel model Two new types of stair models and an ambient model to create simulated light, darkness.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

2d lighting experiment

Only true badasses may pass! #conceptart #art #gamedesign

Some Shadow boss fight gameplay 👾

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)