Game
Ravenous, Ravenous Ravens
11 years ago

Game Details!


“Better late than never,” said someone once.

Gamejam devs have to walk a fine line when rewarding players with content, particularly if they want their audience to say things like “didn’t see that coming”. With my entry, Ravenous, Ravenous Ravens, I opted not to explain one of the key features of the game (“Stopping the Light”), in order to reward the more skilled players with surprising spawns.

But in a jam like #IndiesVsGamers with several hundred entries, players often don’t have the time for a second playthrough. Combine this with the false impression of difficulty devs can get through rapid playtesting, and it can be a recipe for confusion, boredom, and unseen content.

Thus, I’ve added information about the Light/Reward system, which includes many of the game’s references to the “Arcade” genre (the jam’s theme). Spawnables include a ball-chomping Pac-Man character,
cameos from Asteroids and Pong, and more.

For the full list of rewards, check out the Game Description here.

5d0bf780850ec.gif


0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Strange Umbrella

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

I made a small jungle house.

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

New Teasers!

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.