Game
Spread The Dead
10 years ago

Game development is under way!


NEW DEVLOG EACH FRIDAY!

Greetings,

for last few months, I’ve been working hard on Spread the Dead, my first unique blend of RTS and action platformer merged in one awesome game!

To sum up all features, the game is based around zombie units that player must use to complete a level. Each level consists of unique enemies, scenery and objective.

Since the first alpha build back in late 2014, I’ve changed and added lots of features and some of them are:

  • reworked HUD, freeing up rest of screen where all the action is going on. At beginning of each level, player must choose 5 different units (out of 15). This allows the player to create his own play-style

  • reworked lightning and particle system, allowing for pretty explosions and effects!

  • entirely ported to latest Game Maker: Studio version with ramped up performance and nearly non-existent loading times

  • QoL (quality of life) improvements, such as respawn system for player, detailed information for each zombie and upgrades as well as tips to quickly familiarize the player with the game

I would rather not go into details with upcoming features, but rather present them when they are implemented into the game and fully tested.

To sum this post up, here are some snapshots of the most recent zombie unit I finished:

5d0bc339097db.png
5d0bc33cf4229.png


0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?