Hey Guys! Blantados here! Just wanted to make a quick devlog about a game idea that we were thinking of. We were thinking of having the game be split into different chapters and having them released one by one. Also during the full game’s release, the full game will contain some extra stuff in all of locations that the previous chapters didn’t have and a hard mode(either one that ends at ruins like in UT or a full one, depends on number of team members we’d have by then). We might also include the colored sprites in just the full game. So what do you guys think of this plan. Should we use it or not. Put your answer on the poll below. Thanks for your support and see you guys later!
Next up
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Family band complete!
Finished work on the emotions of a new character for the tank universe
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Regular exercise is key for healthy wings.
Try it out!
2d lighting experiment
it happens
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
Zombie🧟 run🏃 in Zelter! The main thing is to close the door🚪 on time. #fridaygaming #fridaygames #2Dgame #indiegameart #indiegamedeveloper #2dgameart #2dgraphics #madewithunity #unity2d #unitygames #2dgamedesign #8bitgaming #pixel_art #indiegames










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