Gameplay
Money
-Management
-Weapons
-Buy
-Upgrade
-Sell
-Tools
-Level changes
-Entry point
-Pay off gaurds
-Chance to alert gaurd officer or
target
-Distractions
-Safehouse
-Location
-Layout
-Ammenities
-Utilities
-Traps
-Upgrades
-Bulletproof glass
-Panic room
Level concepts
-Easter island?
-Tutorial
-Start linear then expand
-Assassinate a tour guide
-Small, constant crowd
Story
Ending
-Changes based on cleanliness of
missions and paying off of police
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Another house i made long time ago.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Werehog transformation process. #sonicunleashed
Microsoft Windows XP Unprofessional (windows logo prototype)
Terraria
I worked so hard to get all four of them to the end safely, but then...
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