Gameplay
Money
-Management
-Weapons
-Buy
-Upgrade
-Sell
-Tools
-Level changes
-Entry point
-Pay off gaurds
-Chance to alert gaurd officer or
target
-Distractions
-Safehouse
-Location
-Layout
-Ammenities
-Utilities
-Traps
-Upgrades
-Bulletproof glass
-Panic room
Level concepts
-Easter island?
-Tutorial
-Start linear then expand
-Assassinate a tour guide
-Small, constant crowd
Story
Ending
-Changes based on cleanliness of
missions and paying off of police
Next up
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
Alone Together....
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Among us_into Madness
It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg
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