Game
Astonishing Adventures of Bob the spaceman
4 years ago

Game's post mortem - aka why I quit developing the game.


It has been several years since I published the game in it's raw state as it is. I feel like I owe those who are interested an explanation as to what happened.
Simply put, I lost the source files, and the engine's license I had at the time has long expired since.

While Construct 2 was amazing tool that did allow me to achieve my goals with relative ease, there was the fact that it is indeed a proprietary piece of software. While the pricing model is affordable even for a hobbyists, there is the inevitable reality that eventually this tool would be surpassed as it's developer moves on to new project. Construct 3 is the evidence of that.

Why not re-create game in another engine?
- I did think of that. If I still had the assets I probably would do that as well. But since then my focus has shifted elsewhere and put my gamedev endeavors on backburner for time being.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Have a good Boi

I-Buki

Mio-Da!

Ibuki Mioda!

My D&D art for my family so far (WIP if you couldn't tell)

Regional Bulbasaur. #Pokemon

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Colorful Fox

Happy Late Easter!