Game
Astonishing Adventures of Bob the spaceman
4 years ago

Game's post mortem - aka why I quit developing the game.


It has been several years since I published the game in it's raw state as it is. I feel like I owe those who are interested an explanation as to what happened.
Simply put, I lost the source files, and the engine's license I had at the time has long expired since.

While Construct 2 was amazing tool that did allow me to achieve my goals with relative ease, there was the fact that it is indeed a proprietary piece of software. While the pricing model is affordable even for a hobbyists, there is the inevitable reality that eventually this tool would be surpassed as it's developer moves on to new project. Construct 3 is the evidence of that.

Why not re-create game in another engine?
- I did think of that. If I still had the assets I probably would do that as well. But since then my focus has shifted elsewhere and put my gamedev endeavors on backburner for time being.



0 comments

Loading...

Next up

We are under attack!

Have a good Boi

Werehog transformation process. #sonicunleashed

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

not the greatest house, but it's a house! :D

ooh yes..