Game
Distropia
6 years ago

Game Status?


The game is built, at least, all of the programming is more or less done. Skills are coded, cut scenes are put together, things are balancedish, puzzles are in, and it can now be played start to finish.

So, what's left?

Mostly just sprites. Some areas need some decorating. About a dozen character portraits need to be done, and about half of the skills don't have a unique animation. Finally, there's a bit of work to be done in making crafting menus prettier and adding some cool animations to make that process feel more responsive.

After that it's just bug testing.

We're hesitant to give a hard release date since we all have full time jobs, and some of us have families as well, but we'd love to be done before the end of summer



0 comments

Loading...

Next up

Redesigning Lizzy

Some banner art to use in the nearly completed Distropia.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Shuiro Haname. #Commission

Commission for @ShuHaname

Levels' maps.