Code here!
// Animations
// System to scale sprites
if (move!=0)
{
image_xscale = move
}
// Main animation
if (place_meeting(x,y+1,objSolid))
{
if (move!=0)
{
sprite_index = sprWalk
image_speed = 0.4
}
else
{
sprite_index = sprIdle
}
}
else
{
if (vsp < 0)
{
sprite_index = sprJump
}
else
{
sprite_index = sprFall
}
}
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