Game
Werwolf
8 years ago

Gameplay And Pacing


Been working hard on getting the UI and weapons to feel exactly like I had planned them to be. Everything works mostly as intended but the crucifix still has a bug that delays it a little longer than expected after use. This could be a “good” thing meta-game wise but it depends on how fast-paced the game should be in the end and if a “vulnerability” trade-off is just part of the weapon.

Currently I’m trying to decide which game influence will be the supporting structure for the rest of the game. It could be fun as a true “WolfenDoom” simulator with “Nosferatu” elements but as it currently stands… it feels a little more like “Singularity” meets “Wolfenstein” which isn’t necessarily a bad thing. May have to take certain ideas and set them aside later for perhaps what could be a two-part game. Will keep you updated.



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

"Our work is never over" they said.

Update 2.627

New challenges & new effects!

I did this on my 3DS ^^ #Kirby

Path of Kami, running around the shrine area

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Super Sonic Pixel art.

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg