Gameplay
I’m testing some levels. You can find new gameplay video over here [ https://www.youtube.com/watch?v=5twd3r9I2sA&feature=youtu.be ]
[ https://www.youtube.com/watch?v=5twd3r9I2sA&feature=youtu.be ]
Cheers
Next up
8 Bit Timelapse of City Port working on different times of the day, what do you think?
Fireaxe!!! After many difficulties with game’s engine, time came for creating zombie’s artificial intelligence and weapons implementation – as so, in the screen you can see first melee weapon: fireaxe! Demo coming soon. Enjoy!
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
My D&D art for my family so far (WIP if you couldn't tell)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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