The whole game won’t have any binaries loaded. Every image is embedded into final javascript and will be loaded inline in js using base64 encoded data. I’ve searched a solution for music and sound effects. Finally I’ve found <a>soundbox</a>
While preloading, the music (incl. waveforms!) will be calculated and finally “rendered” into an audio-tag. No samples are used. Everything is generated.
For soundeffects I’ll go for riffwave.js to pre-render sound effects.
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