Game
Dropsomething
12 years ago

GBJam Day 4


The whole game won’t have any binaries loaded. Every image is embedded into final javascript and will be loaded inline in js using base64 encoded data. I’ve searched a solution for music and sound effects. Finally I’ve found <a>soundbox</a>

While preloading, the music (incl. waveforms!) will be calculated and finally “rendered” into an audio-tag. No samples are used. Everything is generated.

For soundeffects I’ll go for riffwave.js to pre-render sound effects.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

art comission.

Have a good Boi

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

"Our work is never over" they said.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

An infected room from the second part of Cybel ! Are you up for some cleansing?

My D&D art for my family so far (WIP if you couldn't tell)

brung back my old oc plus a new one

...they don`t have names yet tho