I felt like this game was a little too awful so I recreated some of the mechanics. Heres the changelog.
-Added new skin to space anarchists.
-Space anarchists follow you.
-Currently they do not shoot unless you would want them too.
-Changed the backrgound to something a little more pleasing.
-Added asteroids to avoid (Hitting one kills you.)
-Cool explosion animation on death.
-Loading time is a little faster.
-Same old swag soundtrack.
Next up
Chiaki Nanami!
Path of Kami: The Evolution of the Lore
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
not the greatest house, but it's a house! :D
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens










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