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1
1 year ago

genesis sonic engine (scratch) but not


context: this is yet again another video for yadrin framework

it's been weeks since the last one so for an update, Sonic's physhics are nearly done, he can roll, jump, and slopes work correctly again. Also, implementations for objects and HUD has been added, although HUD is a wip.

I used the GSE layout as a test, and it works pretty good except for rolling, which is not like the classic games, but that can be fixed.

i'm gonna be updating this a lot more soon so cya



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missed him?

gonna set up a teaser really soon. some stuff I plan to add in this new version of Clay OS (4.0):

- Document editing

- A file saving/storing system

- The internet

- Text-based AI

Thanks to me using Penguinmod now, this should be a breeze.

I know it's kind-of ironic, but the music here is a placeholder. However, atleast it sounds good. 😀

Anyway, I'll say I got about half of Sonic's sprites in. There's still a lot more to go.

#screenshotsaturday

(this is of project'89 alpha v5, a super mario world beta enhancement on scratch)

Screenshots of the new WIP Rhinobot Framework Rework (some tweaks had to be made to make it fit on Penguinmod & 16:9 better) You also get to see Sonic's new sprites, and such.

Also, Demo 3.1 is back.

what he lookin at?

dev log 1 [LOOK AT ARTICLE]

Super Mario Next Alpha v3 - Some New Progress

I kinda just took screenshots of a few areas of the game, what do you think?

Read the Article.

I don't think I shared this in a while... wait, did I even share it? Anyway, read the article- it's important to the game.