Game
Sonic Aqua

1 year ago

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So, this is a mockup of the 3rd (and final) reboot of Sonic Aqua coming. I have set too many limits on myself on turbowarp, to be honest, hah! I'll be republishing Demo 3 when I get the chance, and Demo 4 will come in a new engine, Rhinobot Framework, and will made in Penguinmod, not Turbowarp.

A lot of the assets will not change, however, like Sonic's sprites, and some of the music & gui elements. However, the zones themselves would get a massive overhaul. There will also be more badniks, considerably better graphics (no more grass cutoffs!) better hitboxes, and more voice acting.

The following screenshot is of the new Floral Fields, still in the mockup phase. Whaddya think?



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So, I'm making a demoscene on Scratch.

Finally more progress

Not necessarily an extension or addon, but ideas to the Canvas Effects. This'll mostly help for retro-themed games, but I'll add some details about each block in the article below.

Consumerism

Screenshots of the new WIP Rhinobot Framework Rework (some tweaks had to be made to make it fit on Penguinmod & 16:9 better) You also get to see Sonic's new sprites, and such.

Also, Demo 3.1 is back.

Deided to go and Make this little Test Animation recently.

Fully revising 1-1 after finding out 100 tiles is way too small. (I set 100 tiles when I started the game back in July 2024 😭)

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

"Mamma's probably scared!"

New 1-1 Revision screenshot