12 years ago

Getting better at the civilization clone programming.


I am spending a lot of time thinking About how to program a civilization 1 or 2 Or 3 clone. I learned a lot when I was typing and retyping the worker automation part of the game.

i got to the point now that I am going to use sail units to transport units between party’s of the map. I have a very simple method of creating maps that I wil also modify next. I want to add hills next. I am increasing underlying values under a rectangle and so creating heightmap like maps. Lower valuEs’ are sea and the highest values are mountains. In between are the forrest hills and graslands. it surprises me how good the maps look.

the next few weeks I wil retype the entire thing when I am done with a version. I hope this way to learn from it this way. The code gets to around a thousand lines per version. I think this wil not get very much bigger for the next few months.

i saw on apolyton that someone is creating a civilization 1 clone and is pretty close to a complete version. I can not find more links to the project.

here is a video of the latest version that I made. It was about a thousand lines long. (programmed in blitz plus)

http://youtu.be/rhvmi7yr8Uw



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