Game
Untitled Knight Project
8 years ago

Ghost Dashing Mechanic


So far, I have two ideas on how I am going to limit these ghost abilities. The first idea was to have these goblets of green fire across the game, you activate it and that acts as one ghost ability usage. This would allow some pretty challenging platforming, like in the examples below.

5d0b190915546.gif
5d0b190c4f573.gif

The second idea is to have them as a one time pickup, which could be rewarded after finishing certain parts of the game, it would then replenish either over time and/or through enemy pickups. It would still allow challenging platforming, but it means having enemies at certain places in the game.

I haven’t implemented this second idea, but it’s something I will figure out and see which works better, but once one has been decided upon, it would be hard to revert back to the other once the game is more developed.



0 comments

Loading...

Next up

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

What you all think

Finished work on the emotions of a new character for the tank universe

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM