Game
Untitled Knight Project
8 years ago

Ghost Dashing Mechanic


So far, I have two ideas on how I am going to limit these ghost abilities. The first idea was to have these goblets of green fire across the game, you activate it and that acts as one ghost ability usage. This would allow some pretty challenging platforming, like in the examples below.

5d0b190915546.gif
5d0b190c4f573.gif

The second idea is to have them as a one time pickup, which could be rewarded after finishing certain parts of the game, it would then replenish either over time and/or through enemy pickups. It would still allow challenging platforming, but it means having enemies at certain places in the game.

I haven’t implemented this second idea, but it’s something I will figure out and see which works better, but once one has been decided upon, it would be hard to revert back to the other once the game is more developed.



0 comments

Loading...

Next up

Fan art for Foolish I'm feeling kinda better so I drew this

Successful landing

#screenshotsaturday

Another house i made long time ago.

So here's the first of the zodiac signs i will make for the next weeks.

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

brung back my old oc plus a new one

...they don`t have names yet tho

Made my first ever animation.

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.