Next up
Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???
I'm really confused about ts
Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue
Also, I remade the player's pants to resemble more the new neighbor model's pants
I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)
Petlya
(Readded the lock holder in Pre-Alpha's files)
Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!
I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.
Nail Puller recode going good :)
(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)
Edited some animations for the neighbor
The AI Prediction works :)
Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)
Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)
William can now jump through obstacles to get to you
Edit: Added the image I said I was gonna add










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