Welcome to today's summary of the week. Hang on tight cause we have a lot to show you
All the Extras are fully finished. The player will be able to view all cancelled content, concept art, collectables which can be found throughout the game, as well as see the characters in any angle. Every character has their own unique background.
2. New atmosphere for all locations
All locations have gone through visual changes.
Most of the 2021 models have been remade or had their textures improved.
Another thing that had been reworked is the lighting - it's more natural now. We had previously been using cinematic filters, which gave the game a more cosmetic look.
The game has more realistic lighting, warm and cold hues, but without being excessively vivid.
The checkpoints are fully finished. Checkpoints, as you well know, save your progress. But also checkpoint variables are accompanied by the so-called level completion variable. Even if you have completed a specific part of the game, you can still go back to previous levels without losing any progress.
The original concept for the game was as follows: an enemy catches you - you lose. That's how it also was in the demo release. This has been changed in the final version. Now when an animatronic gets you, you still have a chance to escape.
Lesser enemies deal less damage - their first two attacks can be survived, but the third one will end with a game over. Before that happens though, when your health is critical, your screen will become bloody, warning you that you must be extra careful and heal as quickly as possible.
We've more or less caught up to where we were in March with our progress, so in a month and a half we managed to remake nearly half a year of progress.
But we're not finished just yet, although we are close to our goal, but that will come in time.. For now we'll stay in touch and see you next week.
~False Animatronics
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