2 years ago

#GJAsks my favourite game series is the Myst game series! Today I finished playing through the remake of Riven, it was amazing!




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#Devruary Day 16: What feature almost broke your game?

Moving things in pixels per second almost broke our game... When testing the game at 120fps everything moved in double time, so I had to add extra math to each line of code to calculate frame rate

Not quite sure what I made with one of my students in #Blender today... But it's something

#Devruary Day 10: What's your least favorite part of game dev?

Ngl, although I can do it, coding is the least enjoyable part of game dev to me Even with visual scripting tools it can be hard... Pictured some code from my game Rivet

So, it's #screenshotsaturday ! We're working on new scene effects, to bring more intensity and atmosphere in some moments, using old movies as inspiration #pointandclick #adventuregame #indiegame #gamedev #madewithunity #2dgame

Made this other-world scene in #Blender yesterday to use as a background on my website I'm making! Somewhat inspired by No Mans Sky I quite like the way it turned out, especially for only a few hours of work What do you think?

After playing the Riven remake I was inspired to make this 3D scene in #Blender and I'm quite happy with how it turned out. What do you think? 😄

#Devruary Day 9: What's your favorite part of game dev? As I've mentioned before, I love being able to create my own worlds to explore! I also really like sound design, it's a fun way to add a lot of detail to the experience.

#Devruary Day 18: Which game dev inspires you most?

I'm really inspired by the developers behind No Man's Sky, Hello Games. They never gave up on their game after a failed launch, and made free updates for 10 years turning it into an amazing game today!

Announcing Dagdrøm, a point&click adventure!

https://gamejolt.com/games/dagdrom/738611

A desert community has a serious problem: Their supply of The Dream Tea has run dry. Set out on a journey to find more, somewhere in that tower on the horizon.

Coming to PC & Mac Q1 2023

#Devruary Day 4: What keeps you making games when it gets tough?

I love creating worlds (just like the games I mentioned inspiring me), so sometimes the motivation is being able to see those worlds come together and explore them myself!