
[glitch dungeon crystal]
procedurally generated tile placement (tileset by @zaebucca on twitter ) based on the structure built out in the level editor.
music by @markeryjane on twitter
Next up
just keep holding jump!!
intro room for the feather glitch/spell.
I have been working hard to polish the look & feel of the game! I am shooting to release in 2022!
gamedev pro-tip: keep bugs in your game that end up being weird and cool
the broom can sweep away glitch tiles, but I forgot to remove them from the cache, so changing glitch spells just brings them back!
enjoy the lovely chain reaction effect in a gif..
so... there's a new DEMO/alpha build of the game available for download...!! https://gamejolt.com/games/glitchdungeoncrystal/638825
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
I have been experimenting with screen reader shaders to create glitchy effects in Godot! This one adapted from https://godotshaders.com/shader/glitch-effect-shader/
screenshot of potential glitch spell UI & background code
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
PRESS UP TO JUMP
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