Game
negotiate with the machine
10 years ago

glitches increase on powerful computers.


most of my game maker games for whatever reasons scale with processor speed which means in power saver it uses a lower percentage of the already low powered processor. However, high performance does the opposite. Anyway, I was trying to get my intel graphics card to play no man’s sky but it failed at the star screen after changing the config file to windowed mode. Anyway, the point is this led to me doing some test with 4k video where I overclocked the processor to get it to play a 4k video without maxing out the processor. However, when I went back to play negotiate the machine. I noticed the player was moving in out of the perspective for showing 3d when moving left. there is another glitch where the keys stick but that really can’t be fixed. Anyway, when I put the processor in power saver it started playing normally again. html5 allows you to play on a wide range of devices as long their using chrome and not iphone chrome but I guess that doesn’t mean the code doesn’t change under different conditions. you think this would be good for emulators but since it runs worse than native code even though different architectures would run similarly in html5 you still get a pretty big performance hit compared to native code.



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