Well I guess I should put another blog post up documenting my journey through #GlitchJam. We’ve got just a few days left and my game has had a pretty wild ride. I initially decided on an open world game with collecting objects as the goal, which initially was a pretty cool idea (and still is, if the story is done right), but I would need an actual team to work with, which I decided not to do this time. I wanted to work alone to test my skills, because recently I’ve felt as though I’m not as good as I could be. So, anyway, after a first round of playtests, I was told to possibly rethink my game a bit, and add some more features. So now I’m hard at work with VFX, SFX, and recreating the level. I’ve also taken out the collection goal, now its simply make it to the end of the level. I’ve gotten the chance to build some really cool features that I’m excited to show off in the game. Can’t wait for people to play the “finished product”.
Next up
"Our work is never over" they said.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
a drawing I did because I was bored😪. But I love how it turned out.😊
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
brung back my old oc plus a new one
...they don`t have names yet tho
Szayel Aporro Granz - Bleach
not the greatest house, but it's a house! :D
Coming Soon...
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
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