Well I guess I should put another blog post up documenting my journey through #GlitchJam. We’ve got just a few days left and my game has had a pretty wild ride. I initially decided on an open world game with collecting objects as the goal, which initially was a pretty cool idea (and still is, if the story is done right), but I would need an actual team to work with, which I decided not to do this time. I wanted to work alone to test my skills, because recently I’ve felt as though I’m not as good as I could be. So, anyway, after a first round of playtests, I was told to possibly rethink my game a bit, and add some more features. So now I’m hard at work with VFX, SFX, and recreating the level. I’ve also taken out the collection goal, now its simply make it to the end of the level. I’ve gotten the chance to build some really cool features that I’m excited to show off in the game. Can’t wait for people to play the “finished product”.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Bandana Dee the Dream Friend
Another house i made long time ago.
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Why walk when you can jump?
Regular exercise is key for healthy wings.
Try it out!
Alone Together....
Double Rainbow!!!
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