Added:
* [JSON Generator] - added "is_have" field in generation file process for more easier checking in the game
Fixed:
* [JSON Generator] - fixed version label
Godot's achievement system template 0.3.0-beta update!
https://github.com/5FB5/gd-achievements/releases/tag/0.3.0-beta
Added:
* [JSON Generator] - added "is_have" field in generation file process for more easier checking in the game
Fixed:
* [JSON Generator] - fixed version label
FG 2.0 development progress. Now background made with GPU particles. Thanks to Godot :)
Yep, first steps of my achievement system. It can read json file and show icon with achievement's name (animation includes). Now I'm working on interfaces for user-friendly code.
2.0 "The GaBAN" Update Released!
So, my work on the Godot version of FG is still in progress. It's cool that the game will have a new universal user interface and many GD's features make it easier to develop the game many times over
Yey, my achievement system is very close to the end. Right now I added easier code interface, so achievement notification window can be called via 1 simple emit signal function (of course you must add achievement_ui node to scene you need)
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Werehog transformation process. #sonicunleashed
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
I did this on my 3DS ^^ #Kirby
Some Shadow boss fight gameplay 👾
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