Added:
* [JSON Generator] - added "is_have" field in generation file process for more easier checking in the game
Fixed:
* [JSON Generator] - fixed version label
Godot's achievement system template 0.3.0-beta update!
https://github.com/5FB5/gd-achievements/releases/tag/0.3.0-beta
Added:
* [JSON Generator] - added "is_have" field in generation file process for more easier checking in the game
Fixed:
* [JSON Generator] - fixed version label
2.0 "The GaBAN" Update Released!
FG 2.0 development progress. Now background made with GPU particles. Thanks to Godot :)
So, my work on the Godot version of FG is still in progress. It's cool that the game will have a new universal user interface and many GD's features make it easier to develop the game many times over
Yey, my achievement system is very close to the end. Right now I added easier code interface, so achievement notification window can be called via 1 simple emit signal function (of course you must add achievement_ui node to scene you need)
Yep, first steps of my achievement system. It can read json file and show icon with achievement's name (animation includes). Now I'm working on interfaces for user-friendly code.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
Showing off player 2 😎
What do you think?
An infected room from the second part of Cybel ! Are you up for some cleansing?
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