Added:
* [JSON Generator] - added "is_have" field in generation file process for more easier checking in the game
Fixed:
* [JSON Generator] - fixed version label
Godot's achievement system template 0.3.0-beta update!
https://github.com/5FB5/gd-achievements/releases/tag/0.3.0-beta
Added:
* [JSON Generator] - added "is_have" field in generation file process for more easier checking in the game
Fixed:
* [JSON Generator] - fixed version label
2.0 "The GaBAN" Update Released!
So, my work on the Godot version of FG is still in progress. It's cool that the game will have a new universal user interface and many GD's features make it easier to develop the game many times over
Yey, my achievement system is very close to the end. Right now I added easier code interface, so achievement notification window can be called via 1 simple emit signal function (of course you must add achievement_ui node to scene you need)
Yep, first steps of my achievement system. It can read json file and show icon with achievement's name (animation includes). Now I'm working on interfaces for user-friendly code.
FG 2.0 development progress. Now background made with GPU particles. Thanks to Godot :)
So
i may or may not make an full art of some person or i may just leave this like that-
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
What you all think
Microsoft Windows XP Unprofessional (windows logo prototype)
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