6 years ago

Godot's achievement system template 0.3.1-beta hotfix update!

https://github.com/5FB5/gd-achievements/releases/tag/0.3.1-beta


Changed main node's size to avoid conflict with other UI nodes



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So, my work on the Godot version of FG is still in progress. It's cool that the game will have a new universal user interface and many GD's features make it easier to develop the game many times over

Yey, my achievement system is very close to the end. Right now I added easier code interface, so achievement notification window can be called via 1 simple emit signal function (of course you must add achievement_ui node to scene you need)

Yep, first steps of my achievement system. It can read json file and show icon with achievement's name (animation includes). Now I'm working on interfaces for user-friendly code.

FG 2.0 development progress. Now background made with GPU particles. Thanks to Godot :)

2.0 "The GaBAN" Update Released!

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/