GodSpace Galactic Beta is a good game, and I’ve loved working on it. The problem is that I’ve been adding onto the base system, which really hasn’t changed much since the very beginning, when I was still relatively new to Unity and coding. My inexperience then made me rely on clunky workarounds and convoluted scripting to approximate what I wanted. While it’s worked for the most part so far, as time goes on, it gets harder to add on to it. Not to mention the language problems I’ve been having converting it to multiplayer, as Photon requires C# to access it while it was written almost entirely in JavaScript. As such, I’ve made the tough decision to rewrite it in C# rather than deal with the messy project now resembling Frankenstein’s monster rather than a proper game. It’ll be tough, but in the long run, it will make the game much easier to update, less buggy, and generally much kinder to me as the developer, and to you as the players. I’ll be doing a lot of blogging with updates, as well as test versions for you guys as I create GodSpace Galactic 2, the much improved successor to GodSpace.
Next up
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Path of Kami: The Evolution of the Lore
Have a good Boi
"Our work is never over" they said.
Showing off player 2 😎
What do you think?
Coming Soon...
Among us_into Madness
Daldos Gameplay
Cozy snow house i made a while ago
Tomorrow I'll be releasing another game (in collaboration with my friend): Errevale Fall, a short visual-novel hybrid following the story of the monster hunter Leiana and the final days of the town of Errevale. Check out the gameplay trailer here!
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