GodSpace Galactic Beta is a good game, and I’ve loved working on it. The problem is that I’ve been adding onto the base system, which really hasn’t changed much since the very beginning, when I was still relatively new to Unity and coding. My inexperience then made me rely on clunky workarounds and convoluted scripting to approximate what I wanted. While it’s worked for the most part so far, as time goes on, it gets harder to add on to it. Not to mention the language problems I’ve been having converting it to multiplayer, as Photon requires C# to access it while it was written almost entirely in JavaScript. As such, I’ve made the tough decision to rewrite it in C# rather than deal with the messy project now resembling Frankenstein’s monster rather than a proper game. It’ll be tough, but in the long run, it will make the game much easier to update, less buggy, and generally much kinder to me as the developer, and to you as the players. I’ll be doing a lot of blogging with updates, as well as test versions for you guys as I create GodSpace Galactic 2, the much improved successor to GodSpace.
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We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
"Our work is never over" they said.
I-Buki
Mio-Da!
Ibuki Mioda!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Only true badasses may pass! #conceptart #art #gamedesign
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
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