Next up
Not proud of this day of making art. I spent entire day slacking and just not doing what I was wanting to do. Did little art and was procrastinating all the time, awful. Well, this is what I got. Uh-huh, I gotta force my self to work harder and more.
There is still very much active community on FNAF World on steam, pretty impressive lol after all these years. Anyway, today later i will show you something im drawing rn
Fnaf 2 reimagined screenshots, just for practice in blender.
Hornet from Hollow Knight Silksong Took about a day with new lighting painting method which isnt the best but i tried my best. It was pretty nice to draw so i wanna do more.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Chica looks different.
Probably gonna make this way from now on.
Maybe make the game all filtered?
Trying to draw the comic book William im making for Bloody Nights, tried the Azoinab style of drawing (An artist on twitter) and honestly, i kinda like it, its easy to make and would speed up making my comics instead of making them too detailed as before.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
9 comments