Game
Hello, Neighbor! Silent Whispers
11 days ago

Gonna check how I fixed this in the old project file (Yes, I still have the old, scrapped prototype uproject file on my computer)




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Nail Puller recode going good :)

(Seriously though, the nailpuller is better than before and you can look around without the hammer following your camera)

I'm thinking of bringing back Car_Drive. But I don't know what use it could have nor how to code it... maybe when I manage to code it I could use it in a dream sequence? Give me some ideas on how I can make this work :)

William can now jump through obstacles to get to you

Edit: Added the image I said I was gonna add

The AI Prediction works :)

Just need to figure out the best lose duration for the neighbor since the AI can lose the player really quickly (Even when I put the player's sprint speed on 800 for this test)

Hey guys, currently the development is going smoothly. I'm even working on another fangame behind the scenes!

I'm posting this small gameplay footage of act 1 so you guys can give me some feedback and ideas on what I can improve.

Also, I remade the player's pants to resemble more the new neighbor model's pants

Erm I managed to fix William's AI by simply putting a randomize Idle on the event graph even though I didn't need to before???

I'm really confused about ts

Edit: Managed to also fix ts by putting the Randomize Idle node before the idle ambiance cue

Petlya

(Readded the lock holder in Pre-Alpha's files)

Edited some animations for the neighbor

Early render of the basement present on the page (Note: It was changed to David looking at a door because it was way too similar to one of ITM's renders.)